Greetings, mighty Lords!
· On the battlefield of INFINITE BORDERS, Lords commanded armies by the millions, traversing vast lands and deciding victory through strategy. But have you ever imagined that, between fierce battles, while enjoying plum wine, you could also decide the fate of the realm through cards?
· Below is an intro to the brand new social PvP card gameplay coming to INFINITE BORDERS: INFINITE BORDERS Kill.

[INFINITE BORDERS Kill Event Preview]
-Gameplay Period
·The event begins at 11:00 on May 29, 2026, and ends at 24:00 on June 9 (UTC+9).
·Tier Match mode will be available daily from 12:00 to 15:00 and from 19:00 to 23:00 (UTC+9). Players may also create rooms to battle friends. Wins and losses in created rooms do not affect tier points.
- Intro
·All characters on S1 Theme Server can enter INFINITE BORDERS Kill from the event screen and participate in matching after completing the beginner tutorial. Characters in other seasons can participate once they have reached a Historical Force Value of ≥200.
·Lords can play INFINITE BORDERS Kill through Match mode or by creating rooms to play with friends. During each match, Lords will be randomly assigned to a faction and fight for their faction's victory.
- Rewards Intro
·During the event, entering the INFINITE BORDERS Kill event page each day allows you to claim items such as Hero Change Cards and Divine Strategy Cards. Participate in INFINITE BORDERS Kill matches and complete related achievements to receive large amounts of Portrait Points and permanent Emojis.
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Quest Objectives |
Quest Rewards |
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Participate in 1 match in total |
50 Portrait Points, Permanent Emoji |
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Participate in 5 matches in total |
50 Portrait Points |
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Participate in 10 matches in total |
50 Portrait Points |
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Participate in 20 matches in total |
50 Portrait Points |
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Achieve 1 Guerrilla Faction Victory |
50 Portrait Points |
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Achieve 1 Legends Faction Victory |
50 Portrait Points |
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Achieve 1 Legends Personal Conquest |
100 Portrait Points |
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Reach 1050 Tier Points |
100 Portrait Points |
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Reach 1100 Rank Points |
100 Portrait Points |
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Reach 1150 Rank Points |
100 Portrait Points |
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Reach 1200 Rank Points |
100 Portrait Points |
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Reach 1300 Rank Points |
200 Portrait Points |
·When the event ends, Lords ranked in the top 100 by Tier Points on their server can receive a unique Chat Bubble. Players ranked in the top 300 across all servers can receive a unique Avatar Frame.
[INFINITE BORDERS Kill Gameplay Rules]
1. Factions Decided by Fate, Famous Generals Enter the Fray
· In INFINITE BORDERS Kill, all players will be randomly divided into Legends and Guerrilla to compete for control of Luoyang. Each player's faction is known only to themselves. Among the others, who is an enemy and who is an ally can only be discovered gradually during the match.
· After confirming their faction, each Lord may choose one Hero for the current turn. Each character has unique Stratagems that can help you win. If the randomly available Heroes do not include your preferred choice, you may try changing them.
2. Fight with Cards, Strategies in Full Display
· Once all lords have selected their participating Heroes, the match begins. At the start of the match, each Lord receives 4 initial cards. If unsatisfied with your hand, you may use a Divine Strategy Card to redraw once.
· During the event, logging in to the main gameplay page each day allows you to claim Divine Strategy Cards, providing an opening advantage.

· The game is turn-based. At the start, one player is randomly chosen to play first, after which players act one by one in a fixed order. Each turn, players draw and play cards, engaging in a contest over authority and the fate of the realm.
· Game cards are divided into two main categories: Tactical Cards and Strategy Cards, each with unique mechanics and effects.
· Take the All-Pervasive Card as an example. Playing this card allows you to initiate an alliance with any other player. The alliance process is resolved through a point comparison: both sides draw and reveal one card, and the winner is determined by the number on the card.
· After an alliance succeeds, the two players become allies and cannot attack each other. Some card effects or Hero Stratagems can also affect allies.


· The most subtle part is that this relationship is not permanent. Not only can it be broken by others, but the two allied players may also choose to separate on their own. How to maneuver and outwit others will require careful thought.
· There are many other game cards as well. Their specific effects are listed below.
Card Effect List
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Game Cards |
Effect |
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Use on Land: If successful, you can occupy the land. Use on a Player's Main City: The target can choose to lose the Land; otherwise, their Main City will be conquered. Use on Garrison: Eliminates one Garrison unit. Use on Luoyang: Allows you to occupy Luoyang. Use on Ally: You must additionally discard a card from your hand, leave the Alliance, and then implement the effect. |
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Can cancel one [March] or [Sneak Attack]. |
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Randomly remove one card from the target's hand or deployment cards. |
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Randomly obtain one card from the target's hand or deployment cards. |
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Perform one [March] on the target without consuming the attempts available per turn. If used on an ally, you must additionally discard a card and leave the Alliance before implementing the effect. |
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Invite another player to drink and perform a Point Duel. If you win the duel, you can view the target's faction. If you lose, you still view the target's faction, but your own faction will also be revealed to the target. |
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Draw two cards. Or, you and an Alliance ally each draw 1 card. |
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Break away from the <Conquer> or <Alliance> relation. |
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Can only be activated after deployment. When you or an ally is targeted by [March] or [Sneak Attack], causes the attacker to lose a card from hand or a deployed card. |
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Take turns playing the [March] or [Sneak Attack] card with the target character. The first player unable to play loses two Lands (loses all if they have fewer than 2). If used on an ally, the user discards an additional card from hand, leaves the Alliance, and then the effect is implemented. |
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Force the target role to play [March] or [Sneak Attack] on a role they can attack. If the target role has no such card or chooses not to play it, they lose a plot of land. |
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Negate the effect of a <Strategy> played by a target, or negate the effect of some <World Milestones>. |
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Form Alliance: If neither you nor the target is in an alliance, form an alliance with the target after a successful duel. Resistance: If the target is in another alliance, you can make them leave their current alliance after a successful duel. |
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Can only be activated after being deployed. Before the next action, when targeted by [March] or [Sneak Attack], perform a judgment: if it is red, treat it as a [Garrison]. This can take effect repeatedly until your next action. |
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Judgment: If it's not a club, skip the draw phase, effective for 1 turn. |
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Judgment: If not red, you cannot use Strategy Cards during your Play Phase. |
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[March] on a target once. After being canceled by [Garrison] or [Defenders], you may continue to use [March] or [Sneak Attack] on the target. If used on an ally, you must discard an additional card from your hand, leave the Alliance, and then implement the effect. |
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Immediately trigger a World Milestones affair. You are the initiator of this affair. If there are no World Milestones cards left, draw 1 card from your hand. |
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All cards in this turn can be used as [March], with unlimited March Times. [March] cannot be used next turn. This card does not have the [March] effect. |
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After playing this card, empower your next [March] or [Sneak Attack] this turn, allowing you to choose up to three targets. This card does not have the [March] effect. |

3. Seize Land, Conquer Cities, and Capture Luoyang
· At the start of the match, unclaimed lands and an empty-throned Luoyang already exist on the table. In INFINITE BORDERS Kill, Heroes do not have HP and cannot be killed. Instead, they continue fighting until the match ends. Attacking opposing players is not the main path to victory. All conflict revolves around lands and cities.
· Lands affect a player's hand limit and also represent the Lord's safety. Once a Lord loses all lands, they can hold at most only 1 card, and if they are targeted by March again, they will enter a highly disadvantaged state: Conquered.
· A Conquered player cannot play Tactical Cards, and their superior player can use them to attack players who were originally not adjacent.
· However, a Conquered player still has a chance to win. They can still use Strategy Cards to interfere with enemies and support allies of the same faction.
· There are also two ways in the game for players to escape being Conquered:
1. At the start of the turn, draw one card for judgment: if it is red, you may escape being Conquered.
2. Use a Resistance Card yourself, or have an ally use a Resistance Card on the Conquered player to escape being Conquered.

· Luoyang was the seat of imperial authority during the Three Kingdoms period, and in INFINITE BORDERS Kill, it is also the focal point of each faction's campaign. To occupy Luoyang and ascend the throne, you must launch attacks with Tactical Cards.
· At the start of the game, Luoyang will have 4 Garrison units. Defeating them allows you to draw cards. Defeated Garrison units do not recover. Once all Garrison units are gone, continuing to attack allows you to occupy Luoyang.
· The first player to occupy Luoyang will receive a reward, but they are not necessarily the final victor. Holding Luoyang until tally is the true test.

4. Shifting Trends and Unpredictable Fortune
· Speaking of tally, we must introduce another important mechanic in INFINITE BORDERS Kill: World Milestones.
· World Milestones refer to major world events that occur at least once every turn in INFINITE BORDERS Kill matches.
· Each match includes twelve World Milestones with unique effects. Each Milestone that occurs may tip the balance of victory.

· Apart from a small number of events with fixed trigger rules, most events occur completely at random. Participating players can also accelerate the occurrence of Milestones by playing specific Strategy Cards. Therefore, every match develops in a unique way, and no one knows what will happen next turn.
· Game tally is also driven by World Milestones. Once the Milestone: Infinite Borders is activated, the match will end after 2 turns. At that time, the match enters the final showdown phase, which is also the last chance for the faction that has not captured Luoyang.

· All World Milestones events are listed below:
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World Milestones |
Effect |
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Using March on the Luoyang Garrison this turn is free. Players cannot attack each other. |
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· uoyang loses all Garrison units. If Luoyang already has no Garrison, reveal cards equal to the number of characters, and each player takes one. |
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All red cards can be used as [All-Pervasive] this turn. |
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The player with the most Land reveals their identity and draws an additional card from their hand. |
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Reveal cards equal to twice the number of characters, and each player takes 2. |
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All roles must play a [March], otherwise they will lose a plot of land. If they have no territory, they lose 2 cards from their hand. |
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If the judgment card is a spade 2-9, lose 3 Lands; otherwise, pass the effect to the next player. |
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All Strategy Cards can be used as [March] or [Garrison] this turn. |
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All players can march twice this turn. |
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All roles must play a [Garrison], otherwise they will lose a plot of land. If they have no territory, they lose 2 cards from their hand. |
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The player occupying Luoyang reveals their identity. Reveal your identity and draw 1 extra card. If no one occupies Luoyang, skip this step. |
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Reveal cards equal to the number of characters, and each player takes one. The game tallies after 2 turns. |
· INFINITE BORDERS Kill also contains many more detailed settings. By making flexible use of each Hero's unique Stratagems and cleverly combining them with your cards, you can unexpectedly change the course of battle. More strategies await discovery by all Lords.
That concludes the preview of the brand new MOD gameplay, INFINITE BORDERS Kill. Further details will be released soon. We would like to express our gratitude to all Lords for your continued love and support of INFINITE BORDERS for the last decade!
There is no other land than the king's land; within the INFINITE BORDERS, all are subjects of the king.
A ruler of all families lives up to the times!
(Actual in-game content is subject to further updates.)
INFINITE BORDERS Project Team































