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Brand New Conquest Season Four Seasons' Celestial Phenomena Preview (Part 2)

2024/04/19

Greetings, mighty Lords!

In the previous "Four Seasons' Celestial Phenomena" preview, we briefly introduced the new content of the new season. Today, we'll bring you more news about the "Four Seasons' Celestial Phenomena" season.

As mentioned before, while the features of Military Contention Tactic, Altar, and War Zone are being retained, the Four-Season feature and unique weather effects such as River Freezing are added in the new season. We'll explain them separately now.

 

   Four-Season Feature

 

As mentioned in the previous preview, with the changes of four seasons within the season, different seasons will bring different Buff effects, thus affecting Lords' decision-making in Stratagems. So how can we make more effective use of the Buff effects of the four seasons?

In the "Four Seasons' Celestial Phenomena" season, adhering to the feature concept of "expanding in spring, focusing on management in summer, conquering everywhere in autumn, and bringing recovery in winter", we will bring a richer management and tactical decision-making experience to you in different seasons within the season, my Lord.

The Buff effects for each season are as follows:

 

Season

Buff Name

Buff Effect

Spring

Expanding and Growing

In Non-Night Battle, individual troop action Stamina consumption is reduced by 50%

 

All Things Awaken

Wasteland recovery time halved

Summer

Flourishing

Decree Consumption for Reclamation, Drill, and Development -1,

 

Thunderstorm

The successfully unleashed Ruinous Rupture, Falling Rocks, and Call Lightning affected range +1;

Autumn

Bounty of Grains Harvest

When Autumn starts, Resource Land enters the Harvest status, and the Resource Basic Yield of Food Land on Lv.3 and above is increased by 50%

 

Dry Weather

+1 Fire Attack Range on successful Unleash;

Winter

Field Fallow

Reduces the yield of all resource land reclamations by 50%;

 

Frozen River

1. Snows and Freeze disasters can freeze rivers, which can then be crossed by troops, but rivers across state lines and war zone borders cannot be frozen;

2. Altars can use the Snowrite Prayer to change the weather;

 

 

Since in the Four-Season Feature, We will provide players with a Buff effect that halves action Stamina of individual troops in spring. The first day of the server launch is Spring, changing to Summer at midnight. Meanwhile, within 24 hours after the server launch, the troop Stamina consumption halving effect in the Fledgling Buff will be removed.

 

 

   Altar Prayers and Disasters

 

1. Altar Prayers

During the Eastern Han Period, the "High Priest" was in charge of sacrificial prayers. Through altar prayers, you can change the weather within area range.

In this season, while retaining the altar prayer feature, we've added a brand new prayer command—Snowrite. Snowrite can only be used in Winter. After the Snowrite Prayer ends, you can temporarily cause Blizzard or Ice Rain within the designated range, and freeze the rivers within range to make them available for occupation. However, the rivers on the borders of states and war zones are strategic points and cannot be frozen.

Meanwhile, the effects of prayers are also affected by different seasons, as follows:

 

Prayer Type

Four-Season Effect

Effect

Fogrite

Summer, Autumn, Winter

Can be performed on Overcast and Cloudy days. Causes Fog in the range to block the field of view for 5 hours.

Spring

Can be performed on Overcast and Cloudy days. Causes Fog within wide range to block the field of view for 7 hours.

Stormrite

Spring, Autumn, Winter

Can be performed on Shower, Light Rain, Moderate Rain, Heavy Rain days. Causes a Rainstorm within range, extends the construction time and causes flood

for 5 hours, randomly refreshing Landslide, Rising Tide, or Thunder Cloud Tactic Points within range.

Summer

Can be performed on Shower, Light Rain, Moderate Rain, Heavy Rain days. Causes a Rainstorm within wide range, extends the construction time and causes flood

for 7 hours, randomly refreshing Landslide, Rising Tide, or Thunder Cloud Tactic Points within range.

Windrite

Spring, Summer, Winter

Can be performed on Sunny, Overcast, and Cloudy days. Causes Strong Wind within range and reduces the March Speed of arriving troops

for 5 hours, refreshing some Inflammable Tactic Points within range.

Autumn

Can be performed on Sunny, Overcast, and Cloudy days. Causes Strong Wind within wide range and reduces the March Speed of arriving troops

for 7 hours, refreshing some Inflammable Tactic Points within range.

Snowrite

Winter

Can only be used in winter. On Heavy Rainfall, Moderate Rain, Light Rain, Major Snow, Moderate Snow, and Minor Snow days, causes Ice Rain or Blizzard within range

and freezes the rivers within range. Rivers on the borders of states and war zones cannot be frozen.

 

 

2. Disaster

In this season, in addition to the means for Lords to cause river freezing provided by the winter altar prayers, Blizzard and Ice Rain randomly generated by the system weather factors will also follow the river freezing effect, bringing more variables to the battlefield.

 

   Military Contention Tactic

 

In the new season, while retaining the existing effects of Military Contention Tactics, we have also adjusted them to further strengthen the effects and experience differences of Military Contention Tactics. The revised effects are as follows:

· Fire Attack:

Can unleash the Military Contention Tactic Fire Attack on land tiles in Inflammable status, causing the surrounding 2 land tiles to enter Burning status. When effective, it will also immediately end the Truce status of the affected enemy land tiles. Meanwhile, it will make the Food or Lumber Land near the Tactic range have a chance to enter Inflammable status.

In Burning status, increases the launch rate of the Active and Pursuit Stratagems of heroes on both sides of the battle, lasting for 8 turns.

 

 

· Falling Rocks

Can unleash the Military Contention Tactic Falling Rocks on land tiles in Landslide status, causing all land tiles within 4 tiles in a specially designated direction to enter Rugged status. When effective, it will also cause affected enemy buildings to lose certain ratio of their current Durability. Meanwhile, it will make the nearby mountains have a chance to enter Landslide status.

In the Rugged status, the Heroes of both sides in the battle will fall into Besiege status, unable to recover Strength for 8 turns.

 

 

· Ruinous Rupture

Can unleash the Military Contention Tactic Ruinous Rupture on land tiles in Rising Tide status, causing all land tiles within 4 tiles in a specially designated direction to enter Stagnant Water status. When effective, it will also cause enemy troops within range to lose all wounded troops, and land tiles in Stagnant Water status cannot benefit from the Garrison effects of adjacent land tiles. Meanwhile, it will make the nearby rivers have a chance to enter Rising Tide status.

For land tiles in Stagnant Water status, Attack damage dealt by both sides in the battle is increased by 50% for 8 turns

 

 

· Call Lightning

Can unleash the Military Contention Tactic Call Lightning on land tiles in Thunder Cloud status, causing the surrounding land tiles within a certain range to enter Scorched Earth status. When effective, it will also cause all enemy troops in Garrison, Halt, and other status within range to retreat. Meanwhile, it will make the nearby Iron Ore land have a chance to enter Thunder Cloud status.

When the land tile is in Scorched Earth status, battling Heroes from both sides are affected by Flinching for 8 turns.

 

 

When a Military Contention Tactic effect ends, the affected land tiles will become Wasteland, with a decrease in Resource Yield and nothing able to be constructed on it. After a certain period of time, Wasteland can automatically recover to Resource Land status.

 

   Four Seasons' Celestial Phenomena - S1 Selfpick Hero Support Event

 

- Event Time:

·2024/05/3 01:00-2024/05/19 24:00

- Event Intro:

· The [Four Seasons' Celestial Phenomena] event unlocked during the event will take effect on <S1> servers.

· S1 Lords who have reached a Force Value of 500 will be eligible to choose a Guest Hero to try this season: [5★ - Sima Yi - Wei - Infantry], [5★ - Zhou Yu - Wu - Archer], [5★ - Zhang Jiao - Others - Cavalry], [5★ - Gan Ning - Wu - Infantry], [5★ - Zhuge Liang - Shu - Infantry]

· This Hero cannot be used to dismantle Stratagems or advance Heroes of the same name, and will be removed after the Season Tally.

 

   Season Tally and Rewards

 

In the <Four Seasons' Celestial Phenomena> Season, the Legends Force adopts the tally rules for the Alliance's occupied State Capitals. The details are as follows:

 

Type

Post-Season Tally
State Capitals Occupied by the Guild
(Castle Level ≥ 8)

Reward Condition

Card Pack Rewards

Season Card Pack
Free Attempt

SP Card Pack
Free Attempt

Season Card Pack

Conquest Rewards

13
(Luoyang Occupied)

Alliance Chief/Vice Alliance Chief

5

5

Conquest Card Pack
(15 times)

Official

4

4

Governor/High Priest

3

3

Member

2

2

State Capital ≥ 9
(Luoyang Occupied)

Alliance Chief/Vice Alliance Chief

4

4

Conquest Card Pack
(15 times)

Official

3

3

Governor/High Priest

2

2

Member

1

1

State Capital ≥ 5
(Luoyang Occupied)

Alliance Chief/Vice Alliance Chief

3

3

Conquest Card Pack
(15 times)

Official/Governor/High Priest

2

2

Member

1

1

Secession Rewards

State Capital ≥ 3

Alliance Chief/Vice Alliance Chief

3

3

Secession Card Pack
(15 times)

Official/Governor/High Priest

2

2

Member

1

1

State Capital ≥ 1

No requirement

0

1

Secession Card Pack
(7 times)

Strife Reward

The above not met

No requirement

-

Secession Card Pack
(5 times)

 
 

The rewards for Guerrillas will be calculated based on the number of state capitals occupied by all Guerrilla Assemblies at the tally across the whole server:

 

Guerrilla at Tally
State Capitals Occupied
(Castle Level ≥ 8)

War Merit Ranking
(War Merit ≥ 50000)

Type

Card Pack Rewards

Season Card Pack

Card Pack Free Attempts

≥2

1-100

Valor Reward

Secession Card Pack
(10 times)

2

101-250

Outstanding Reward

Secession Card Pack
(7 times)

1

1-50

Valor Reward

Secession Card Pack
(10 times)

1

51-200

Outstanding Reward

Secession Card Pack
(7 times)

The above not met

-

Contribution Reward

Secession Card Pack
(5 times)

-

 

Meanwhile, all Alliance or Assembly members whose Main City Castle's Historical Highest Level has reached Lv.8 in this season will be rewarded with some Jades for each State Capital owned by the Alliance/Assembly at the Season Tally.

 

In this new season, the effects of each season will have a significant impact on your management and fighting strategies, and the freezing of rivers will also bring more variables to the battlefield, my Lords. How will Lords use the new feature to become adept strategists and win with the opportune time and geographic advantages? All will be made known in the "Four Seasons' Celestial Phenomena" Season.

The above is the brand new content intro for the "Four Seasons' Celestial Phenomena" Season, whose registration will be open in the Preparation Area on April 30 (UTC+9). Thank you again for your unwavering support of INFINITE BORDERS!

 

There is no other land than the king's land; within the INFINITE BORDERS, all are subjects of the king!

 

A ruler of all families lives up to the times!

 

(Actual in-game content subject to further updates)

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